=Givers=

Givers.
"The giver represents two sides of a very simple personality. On the one hand, the giver is associated with Barrels. A device designed to better other peoples lives. A selfless tool meant to give unto others freely and without expectations. On the other hand he or she is also associated with Traps. A device designed to blow up in other peoples faces, stealing their SG or destroying their shield. The two sides seem very hard to reconcile, until you realize that both give something to people. A free ride is a wonderful thing, but from it you gain only the ride. An explosion though gives you a lesson. It gives you education, and after all is said and done, knowledge is power my friends."

Extraced from what was left of Gerald Ando's journal after the terrible events of his last days. Phrases in italics represent areas where words were guessed at due to burns on the papers.

The Givers class represents, as the name suggests, people who give. The two main tools of this class are the barrel and the trap. As with all classes there are advantages to choosing this one as your own. In this case Givers are the only class capable of gifting SG. All other classes can gift tools in limited amounts. A Giver can gift both tools and SG. Traps placed by givers whose Karma slider leans heavily towards the trap side of things should be able to do additional damage.

At various level's new options open to the Giver making them capable of writing messages on the outside of their barrels, or a message to be displayed when a trap is sprung. Making a barrel or trap "Anonymous". Nothing will remain to track the tool back to the original Giver. Or becoming the only class capable of looting their own barrels. Doing so negates all XP granted by the barrel, but returns to the Giver whatever was inside the barrel. They also gain the ability to add a "Challenge" to a persons tour. The challenge is a simple numbers game. The tour will have traps placed along some of it's posts, and a random barrel placed on the tour at some point. If the barrel is found before a percentage of the traps are sprung, then the user on the tour gets the contents. If no then the barrel disappears until the tour is taken again. The player taking the tour then only receives half of the tour completion sg. The other half going to the pot to be won on discovering the barrel.


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